Thursday, 11 August 2016

Linear Quadratic Tracking Control of Smooth Pursuit Eye Movements

Conventional feedback control models of the oculomotor system fail to account for the destabilizing effects of neural transmission delays. To address this shortcoming, a linear quadratic tracking algorithm used to control smoothly pursuing eye movements of various target trajectories is presented. Based on the type of input to the system, it is shown that stability, in the presence of large motor feedback delays, can be maintained by modulating weighting factors intrinsic to the model. 

Conditions, such as the initial orientation of the eye relative to the location of where a target first becomes salient and the possible oscillatory nature that the reference trajectory may present, play important roles in determining the optimal cost to go motor control strategy at the onset of a tracking movement.

Linear Quadratic Tracking Control of Smooth Pursuit Eye Movements

Human perception is the process of acquiring, interpreting, selecting and organizing sensory information to effectively interact with the environment. It is argued that the ability to perceive and direct visual attention to an object that warrants more detailed analysis is the most important of the senses. The oculomotor system has evolved to serve this purpose and, consequently, has important communicative value for studying neuromuscular integration.


Research involving sensorimotor control seeks to answer the fundamental question: How does our brain select inputs to produce a desired intention and manifest it in the form of movement. The difficulty associated with this question becomes more apparent for multi-body, multi-dimensional systems whose equations of motion are nonlinear and coupled. Since the eye is confined to three rotational degrees of freedom, and because the actions of its extraocular muscles are direct, the oculomotor system provides an initial context for gaining insight into more complex strategies of sensorimotor control.Read More......

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